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Wild Assent is Funded on Kickstarter!

For Immediate Release
Friday, October 16, 2018
Press Inquiries: kickstarter@lazysquire.games
wildassent.com

HERNDON, Va., October 16, 2018 – Lazy Squire Games (LSG) launched its board game, Wild Assent, on Kickstarter today, and reached its $70,000 funding goal in less than two hours: https://kck.st/2y9C5p2. There are currently eight Stretch Goals unlocked, adding new miniatures and gameplay elements to all backers for free.

Wild Assent is a 1-4 player miniatures board game with exceptionally detailed miniatures and two distinct modes of play.

  • In the Arena, 2 or 4 players battle against one another in the gladiatorial arenas of the Silvestrem, each forming a team of monsters lead by a customizable champion.
  • In the solo/co-op Hunt mode, 1-4 players must track the dangerous creatures of the Wilds, killing or capturing their prey as they attempt to bolster their encampment in order for their expedition to survive.

Two pledges are available for purchase: the $99 Gladiator pledge includes the Wild Assent Core Game and a special Feathered Serpent miniature chosen by the fans that won’t be available after the campaign. The $199 Champion Pledge includes everything in the Gladiator pledge, plus the Shadows of the Silvestrem expansion. Lazy Squire Games is running an early bird promotion; anyone who backs the campaign by selecting one of the above pledges within the first 72 hours will receive Lady Aylwen and Unicorn miniatures for free.

In the world of Wild Assent, society is built around the Silvestrem, a massive complex of gladiatorial arenas where combatants are forced to fight and die for the entertainment of the wealthy and powerful. Owned by the vile sorceress Vareclea, the Silvestrem is a bloody stain on the continent, its influence reaching hundreds of miles in every direction. The masses often have two choices: work for the Silvestrem, or be forced to fight in the arenas themselves.

More information about Wild Assent can be found at the Lazy Squire Facebook page at https://www.facebook.com/LazySquireGames and the Wild Assent website at https://wildassent.com. A press kit can be found HERE.

Lazy Squire Games has a small history of providing strong support to other companies for their Kickstarter endeavors, including the Starfinder Masterclass Miniatures and Sonic the Hedgehog: Battle Racers campaigns.

Wild Assent Kickstarter Launches October 16, (12PM EDT – 5PM CET)

For Immediate Release
Friday, October 12, 2018
Press Inquiries: kickstarter@lazysquire.games
wildassent.com

HERNDON, Va., October 12, 2018 – Lazy Squire Games (LSG) has announced it will launch its board game, Wild Assent, on Kickstarter on October 16, 2018 at 12 pm EDT. LSG also released the eagerly anticipated trailer for Wild Assent’s Hunt mode:

Wild Assent is a 1-4 player miniatures board game with exceptionally detailed miniatures and two distinct modes of play.

  • In the Arena mode, 2 or 4 player battle against one another in the gladiatorial arenas of the Silvestrem, each forming a team of monsters lead by a customizable champion.
  • In the solo/co-op Hunt mode, 1-4 players must track the dangerous creatures of the Wilds, killing or capturing their prey as they attempt to bolster their encampment in order for their expedition to survive.

Lazy Squire Games also recently released a preview page for the Wild Assent Kickstarter campaign, showcasing in-hand images of production quality miniatures as well as a wealth of information about the Hunt and Arena game modes. The Kickstarter preview page is located here: https://kck.st/2y9C5p2

In the world of Wild Assent, society is built around the Silvestrem, a massive complex of gladiatorial arenas where combatants are forced to fight and die for the entertainment of the wealthy and powerful. Owned by the vile sorceress Vareclea, the Silvestrem is a bloody stain on the continent, its influence reaching hundreds of miles in every direction. The masses often have two choices: work for the Silvestrem, or be forced to fight in the arenas themselves.

More information about Wild Assent can be found at the Lazy Squire Facebook page at https://www.facebook.com/LazySquireGames and the Wild Assent website at https://wildassent.com. A press kit can be found HERE.

About Lazy Squire Games

Lazy Squire Games has a small history of providing strong support to other companies for their Kickstarter endeavors, including the Starfinder Masterclass Miniatures and Sonic the Hedgehog: Battle Racers campaigns.

Rise of The Seekers

The days following Vareclea’s coup were marked by fear and bloodshed. Entire families were dragged from their homes by the Silvestrem guard, forced to fight in the arena, or bound to serve in the elf’s lavish residences. Within a week, the city of Protioch was no more; only the Silvestrem remained. Vareclea quickly realized her reach was limited, and if her aspirations were to be realized, she needed an army to take the capital.

Well acquainted with the underworld of her kingdom, Vareclea contacted the leader of a band of brigands operating out of the edge of the Wilds. Their leader, a pragmatic and ambitious man by the name of Kander, recognized Vareclea’s power and gladly joined her in her quest to murder the king. He began recruiting every scoundrel, criminal and villain he could find, until his army was unrivaled on the continent. He promised glory and riches to the starving and downtrodden, enlisting the victims of Vareclea’s greed to unwittingly do her bidding. For her part, Vareclea martialed her own forces of guards, assassins and monsters, then together she and Kander marched on Everan.

The siege took only three days. Word spread quickly that the king had fallen, his head planted firmly on a pike while his heirs burned alive in their keep. The surviving nobles prepared for the worst. They barricaded themselves in their castles and estates and waited for Vareclea to come for them. Instead the elf sorceress sent a messenger to each with an invitation, and tickets, to the Silvestrem’s next match. Some chose not to go. The ones who did, attended one of the arena’s greatest matches to date while their every desire was indulged. Vareclea ignored them entirely, instead choosing to scream at her gladiators with fury and glee. She did not tell the nobles their lives belonged to her. She did not declare herself queen. She never took a title greater than she already had, owner of the Silvestrem, because she did not need to. Her power on the continent was now without question. The nobles could fill the Silvestrem’s seats or their own graves. The choice was theirs, and their decision was unanimous.

As for Kander’s brigands, Vareclea had no desire for a standing army; she needed gladiators. Men, women and monsters now fell every week at the Silvestrem and the sorceress tasked Kander with refilling her dungeons with combatants. Kander saw an opportunity to position himself as the second most powerful person on the continent and thus the Seekers were born. Kander developed a strict code of conduct for the fledgling organization, ensuring that loyalty would be automatic for fear of reprisal from the rest of the group. Every Seeker was branded with a magical tattoo and their date of initiation. Each time a Seeker brings flesh to sell at the markets, be it man or beast, a new date is seared below the last. If the dates ever reach the Seeker’s wrist, they can retire with their wealth; nobility paid with the lives of others. If the last date is more than two years old, the Seeker becomes fair game for other Seekers, ensuring desperation would always drive the organization forward.

Early Seekers were true to their villainous roots, plaguing on the poor and the unarmed. They enslaved whoever they could find and sold them at the Silvestrem’s markets. However, Vareclea still desired creatures. So, Kander led an expedition, the first of many, into the Wilds, taking a hundred Seekers into the land of monsters. Fewer than 20 returned, but their cages were full and the owner of the Silvestrem was pleased. As the years passed, the number of people who were off limits to the Seekers began to outnumber the rest. Soon, expeditions into the Wilds became the only reliable source of new Gladiators. The next generation of Seekers began with this new normal as an allure of adventure and riches began to surround employment in the group.

It has been over 30 years since Vareclea killed King Oranak and four new Seekers have just left the Silvestrem in search of glory, gold, and one day, freedom. Their expedition into the Wilds will succeed or fail based on their individual skills and determination. They will either return victorious with monsters in tow, or disappear into the wilderness, another band of foolish souls claimed by the birthplace of the gods.

Character Creation: The Phoenix

Today we’d like to show the step-by-step process of creating a new character for Wild Assent! When deciding on the next addition to the world of Ralavar, we ask ourselves, “What does the gameplay need, how would that fit with the story we’re trying to tell and will the final result be an exciting addition to the game?” The answers to these questions are not always quick, but they sure can be fun!  Speaking of fun, making a Phoenix was an easy choice for us. We needed more support creatures for players to choose from and the Phoenix was a natural choice to create some unique and interesting mechanics. In addition, the Phoenix is a fairly popular creature, and it’s never a bad thing to add something to your game that people are already familiar with. For story, the Wilds is a vast continent of myth and legend and the Phoenix fits perfectly with the rest of its denizens. What’s more, its inherit trait of being unkillable allows for entertaining interactions with some of the more colorful characters in our world.

Now that we had our next creature, we needed to design it to fit its support role. We started working on its skills and stats for both the Arena and Hunt modes. Resurrection was a no-brainer, but leaving it at that would put the Phoenix in an odd damage-soaking role. To offset that, we gave it a reason to need the Resurrection with its Soothe ability, allowing it to heal at the cost of its own health. For the Hunt mode, we made the Phoenix uncapturable until Resurrection was burned, giving it longevity regardless of what the Seekers wanted to do with it. We had our starting point, so we began testing the Phoenix until its balance was where we felt it should be. Everything was coming along nicely, so we requested our illustrator to come up with a concept for the miniature as well as illustration for its creature card. The concept needed to not only look cool (and like the pre-existing creature we had chosen), but include details in line with the skills the Phoenix has in the game. This is the concept our illustrator came up with:

After we approved the concept, our illustrator was given the green light to continue with an illustration for the Phoenix, producing the image below.

At the same time, we sent the concept art to the sculptor to create a 3D sculpt based on the concept. For the Phoenix, the pose was already in the concept, so it was ready to be given digital life:

With the sculpt complete, we were ready for production. The 3D file was sent to our manufacturer for approval and then creation of a master model. After our approval of the master, mass production could begin. The Phoenix was finally in out of our heads and in our hands:

The miniature above is the same gamers will find in every box of Wild Assent! Its details are crisp, its pose dynamic and it looks every bit as awesome as creature of legend should. Miniature Painters have gotten a hold of the Phoenix, giving it the fiery paint job such a quality miniature deserves:

The Phoenix was fun to create from start to finish. Keep an eye out for the mythical firebird October 16th on Kickstarter when we launch our campaign for Wild Assent!

Lazy Squire Games to launch Wild Assent Kickstarter campaign on 16th of October

For Immediate Release
Monday, August 27, 2018
Press Inquiries: kickstarter@lazysquire.games
wildassent.com

HERNDON, Va., August 27, Lazy Squire Games (LSG) has announced it will launch its board game, Wild Assent, on Kickstarter on October 16th, 2018. LSG celebrated the announcement with the release of a Arena mode game trailer.

Wild Assent is a 1-4 player miniatures board game with exceptionally detailed miniatures and two distinct modes of play.

  • In the Arena mode, 2 or 4 player battle against one another in the gladiatorial arenas of the Silvestrem, each forming a team of monsters led by a customizable champion.
  • In the solo/co-op Hunt mode, 1-4 players must track the dangerous creatures of the Wilds, killing or capturing their prey as they attempt to bolster their encampment in order for their expedition to survive.

In the world of Wild Assent, society is built around the Silvestrem, a massive complex of gladiatorial arenas where combatants are forced to fight and die for the entertainment of the wealthy and powerful. Owned by the vile sorceress Vareclea, the Silvestrem is a bloody stain on the continent, its influence reaching hundreds of miles in every direction. The masses often have two choices: work for the Silvestrem, or be forced to fight in the arenas themselves.

More information about Wild Assent can be found at the Lazy Squire Facebook page at https://www.facebook.com/LazySquireGames and the Wild Assent website at https://wildassent.com. A press kit can be found HERE.

About Lazy Squire Games

Lazy Squire Games has a small history of providing strong support to other companies for their Kickstarter endeavors, including the Starfinder Masterclass Miniatures and Sonic the Hedgehog: Battle Racers campaigns.

Character Spotlight: Gurantev, the Guardian

Wild Assent - Gurantev

Gurantev stood at the edge of a cliff, watching the pilgrims trek single file through the dense foliage below. His people made this journey every year, but no road or path led to their destination. The Wilds would not be tamed, not even by the Ashcarii. Kifna, Gurantev’s sibling and fellow Guardian, walked behind him and placed her hand on his shoulder, gently messaging his fur as she joined him in watching the pilgrims.

“Pael’s light shines on you, brother.”

Gurantev gestured toward the Ashcarii below, “Better that it shine on them. I’d gladly walk in darkness to see our people safely to the Vein once more.”

Kifna opened her mouth to say something, but was interrupted by the sound of three short blows on a horn from one of their scouts to the South. The serenity on Kifna’s face was replaced with confusion. She had never heard three short blows before. “What does three mean, Gurantev? Dragon?”

Gurantev looked frantically at the wilderness below, finally seeing a disturbance in the trees less than 100 meters from the pilgrims. He snarled and then looked at his sister with concern. “Seekers!”

Gurantev leapt to the ground below, landing deftly on the opposite side of the other Ashcarii, Kifna following immediately after.

“Run! Do not stop until the next ridge,” Gurantev roared, patting pilgrims on the back as they fled past him.

Wild Assent - Gurantev
Wild Assent - Gurantev

After the last Ashcarii had gone, Gurantev turned to his sister. “Our scouts will collapse on our position, but if the Seekers reach the pilgrims before that, it will not matter.”

Kifna’s eyes bulged and she pointed behind her brother, “Crossbows!” Gurantev spun around on his right foot and slammed his left on the ground, raising his shield and preparing for the inevitable impact. In the same moment, Kifna leapt behind her brother, putting her back to his, her two-handed sword raised with the hilt pressed firmly against her chest.

Three bolts struck Gurantev’s massive shield, two unable to penetrate the golemstone inlay. The third’s broad-head was made of a stronger metal than the other two, it pierced Gurantev’s shield and impaled his forearm. Gurantev growled in pain as the first wave of Seekers charged at the two Guardians.

Kifna leapt over her brother, bringing her sword down on the closest Seeker, a young man with a short beard and a wildswood spear. Kifna’s sword cut the man’s weapon clean in half, along with both of his arms. He fell to the ground screaming as Kifna deftly swung her sword horizontally at another Seeker, shattering his shield and slicing his torso.

Gurantev dropped his axe and snapped the bolt on the front of his shield before pulling the rest of it through his arm, the pain dropping him to one knee. More and more Seekers were appearing from behind the massive trees opposite of the cliff, their numbers increasing with every moment.

Wild Assent - Gurantev
Ashcarii Battle Axe
Guardian’s Heavy Shield
Pael’s Armor

One Seeker, with an ornate-looking sword, made it past Kifna, intending to strike down the wounded Gurantev. Gurantev swung his shield upward across the man’s chin, knocking him off his feet. The Guardian then retrieved his axe and chopped it down on the Seeker’s neck.

Gurantev, placed the closed fist of his shield arm across his chest and pointed his axe at Kifna, who was engaged with another Seeker with a spear. She thrust her sword in the man’s stomach, leaving her open to a charging Lavot with a mace. Before she could pull her sword and raise it in her defense, the Lavot brought his mace down toward her skull, slamming it against a blueish-white aura that now surrounded Kifna, thanks to her brother and their god.

Gurantev joined his sister and the two fought side-by-side, but the battle was unwinnable. Seeker reinforcements numbered in the dozens and it was only a matter of time before they were overwhelmed.

“Kifna, you must rejoin the pilgrims. Escort them to the Vein. There, they will be safe.”

“We will die together!” Kifna punctuated the last word by driving her sword down on a helpless Seeker sprawled on the ground.

Wild Assent - Gurantev

Gurantev stepped in front of his sister and raised his shield against more crossbow bolts, one piercing just above his hand. “If the Seekers catch our people, we will die for nothing!”

Kifna surveyed their small battlefield. The cliff provided cover for their flank, but enough Seekers had charged through the brush that it was no longer impeding their advance. Her brother was right. He was always right.

Gurantev looked at his sorrowful sister and smiled warmly. “Pael’s light shines on you, sister.” A tear rolled down Kifna’s face, dampening the fur on her cheek.

“Better that it shine on you.”

And with that, Kifna was gone, sprinting after the pilgrims with a speed the Seekers could not hope to match. Gurantev turned to his enemies and let out a mighty roar, before charging at them, his axe and shield raised and ready for glory.

Lore: Taming the Wilds

Wild Assent - Horned Golem

Mythical birthplace of the gods, the Wilds span half a continent, stretching beyond the edge of the low plains of Andopola to the snowcapped mountains of Paelathron. The Wilds are the ancestral homeland of the Ashcarii and a largely untouched ecosystem of fantastic creatures and horrifying monsters. All of the denizens of the Wilds have value, and it is the Seekers who hunt and capture whatever prey they can find. The Seekers were born out of the need for the Silvestrem to replenish fallen gladiators; an essential service with a demand that has only increased with the passage of time.

Anyone can become a Seeker. It requires only a short orientation and a mandatory magical branding of the Seeker’s crest on the initiate’s shoulder. The current date is branded below the crest, and with it begins a perilous countdown. Each time a Seeker returns to the Silvestrem with something to sell at the markets, a new date is added to their arm. Any Seeker whose most recent date is more than two years old becomes fair game for their fellow Seekers. The Silvestrem is filled with failed Seekers, sold by their former comrades and forced to fight in the arenas for survival.

Hunting in the Wilds is a dangerous task and Seekers often band together in an attempt to ensure their safety. Veteran Seekers will often garner larger shares of the bounty, but their experience on the hunt can mean the difference between capturing a plaguebeast or being eaten by one. Selling even the least valuable of creatures at the Silvestrem’s markets will garner a small fortune for a group of Seekers, but there is little time to enjoy their newfound wealth. Until the list of dates on their arm reaches their wrist, a Seeker is always seeking, just a short couple of years away from becoming prey themselves.

Lore: The Races of Ralavar

Wild Assent - Serrick

There are four core races in the world of Wild Assent: humans, elves, Lavot and the Ashcarii. Each occupies their own unique place relative to the others, but all are connected to the elves.

Thousands of years ago, the elves of Ralavar were the dominate race on the planet. Their empire spanned across the known world, promising to encroach even upon the Wilds before their eventual downfall. A potent plague spread throughout their cities, wiping out entire generations. Elves account for barely 5% of Ralavar’s population now, most still residing in remote enclaves. Terrified of outsiders, their gates remain closed for fear the plague will finally come for them. Many of the elves that survived the near-extinction of their people became obsessed with their own mortality, flocking to Keyet, god of waterways, travelers and death.

The fall of the elves paved the way for the rise of the Lavot. Denizens of the continent of Volcana Eurosa, the Lavot retook their homeland from the elves and then promptly went to war with each other for control of it. There are more than a dozen Lavot kingdoms today, and though their borders have remained static of late, there are constant power struggles within. Military coups and assassinations have become so commonplace, it’s not unusual for the peasants of some of the smaller kingdoms to not have any idea who currently rules them.

Humans also benefitted from the demise of the elves, though their recent history has found a great many of them under the thumb of just one: Vareclea. Owner of the Silvestrem, Vareclea holds weekly gladiatorial events and it’s hard to find a man, woman or child within a 100 miles that isn’t affected by her bloodlust and greed. Those too poor to attend the games either become Seekers or risk being enslaved by them.  Free villages do exist, many right on the border of the Wilds, living off the river that separates the vast and dangerous forests from the rest of the continent.

The Ashcarii have lived in the Wilds since before recorded history. A beast-like people, they are legendarily reclusive and seldom leave their homeland by choice. They are the caretakers of the Wilds, stoic defenders of the land and keepers of its secrets. They are also a valuable prize for Seekers, fetching a higher price than all but Assents and the rarest of creatures at the Silvestrem’s markets. The Ashcarii have a higher instance of Assents than any other race, and their potential capture is often too tempting a prospect for those foolish enough to hunt them.

What Is Wild Assent (And Did We Misspell “Ascent”)?

Wild Assent - Logo

If you wandered onto this website, you probably already have at least an idea what Wild Assent is. Either that or you saw a shiny mini and kept clicking links to find more (don’t worry, we like miniatures too. Have you seen the Phoenix yet? You totally need to see the Phoenix). Anyway, just in case, Wild Assent is a 1-4 player board game featuring highly-detailed miniatures and strategic turn-based combat. The goal is to have two distinct game modes: a classic skirmish mode and a solo/co-op survival mode. We plan to put Wild Assent on Kickstarter in October of 2018 and we’d love to hear what you think.

Like and Follow us on Facebook at https://www.facebook.com/LazySquireGames for all the latest updates and miniature and gameplay reveals.

Oh, and no, we did not misspell “Ascent”. Assent is actually a word; look it up. It means to mutually reach an agreement. In Wild Assent, there are those born with the ability to commune with the fantastic and diverse creatures of the Wilds and reach an accord. These “Assents” are the heroes (and villains!) of Wild Assent and the basis for the title of the board game. But who knows, they might climb some stairs at some point. Maybe find themselves at the bottom of a ladder and just can’t resist going up. Then it can be Wild Ascent. Or Assent Ascent.

– LSG