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wildassent

Wild Assent is Funded on Kickstarter!

For Immediate Release
Friday, October 16, 2018
Press Inquiries: kickstarter@lazysquire.games
wildassent.com

HERNDON, Va., October 16, 2018 – Lazy Squire Games (LSG) launched its board game, Wild Assent, on Kickstarter today, and reached its $70,000 funding goal in less than two hours: https://kck.st/2y9C5p2. There are currently eight Stretch Goals unlocked, adding new miniatures and gameplay elements to all backers for free.

Wild Assent is a 1-4 player miniatures board game with exceptionally detailed miniatures and two distinct modes of play.

  • In the Arena, 2 or 4 players battle against one another in the gladiatorial arenas of the Silvestrem, each forming a team of monsters lead by a customizable champion.
  • In the solo/co-op Hunt mode, 1-4 players must track the dangerous creatures of the Wilds, killing or capturing their prey as they attempt to bolster their encampment in order for their expedition to survive.

Two pledges are available for purchase: the $99 Gladiator pledge includes the Wild Assent Core Game and a special Feathered Serpent miniature chosen by the fans that won’t be available after the campaign. The $199 Champion Pledge includes everything in the Gladiator pledge, plus the Shadows of the Silvestrem expansion. Lazy Squire Games is running an early bird promotion; anyone who backs the campaign by selecting one of the above pledges within the first 72 hours will receive Lady Aylwen and Unicorn miniatures for free.

In the world of Wild Assent, society is built around the Silvestrem, a massive complex of gladiatorial arenas where combatants are forced to fight and die for the entertainment of the wealthy and powerful. Owned by the vile sorceress Vareclea, the Silvestrem is a bloody stain on the continent, its influence reaching hundreds of miles in every direction. The masses often have two choices: work for the Silvestrem, or be forced to fight in the arenas themselves.

More information about Wild Assent can be found at the Lazy Squire Facebook page at https://www.facebook.com/LazySquireGames and the Wild Assent website at https://wildassent.com. A press kit can be found HERE.

Lazy Squire Games has a small history of providing strong support to other companies for their Kickstarter endeavors, including the Starfinder Masterclass Miniatures and Sonic the Hedgehog: Battle Racers campaigns.

Wild Assent Kickstarter Launches October 16, (12PM EDT – 5PM CET)

For Immediate Release
Friday, October 12, 2018
Press Inquiries: kickstarter@lazysquire.games
wildassent.com

HERNDON, Va., October 12, 2018 – Lazy Squire Games (LSG) has announced it will launch its board game, Wild Assent, on Kickstarter on October 16, 2018 at 12 pm EDT. LSG also released the eagerly anticipated trailer for Wild Assent’s Hunt mode:

Wild Assent is a 1-4 player miniatures board game with exceptionally detailed miniatures and two distinct modes of play.

  • In the Arena mode, 2 or 4 player battle against one another in the gladiatorial arenas of the Silvestrem, each forming a team of monsters lead by a customizable champion.
  • In the solo/co-op Hunt mode, 1-4 players must track the dangerous creatures of the Wilds, killing or capturing their prey as they attempt to bolster their encampment in order for their expedition to survive.

Lazy Squire Games also recently released a preview page for the Wild Assent Kickstarter campaign, showcasing in-hand images of production quality miniatures as well as a wealth of information about the Hunt and Arena game modes. The Kickstarter preview page is located here: https://kck.st/2y9C5p2

In the world of Wild Assent, society is built around the Silvestrem, a massive complex of gladiatorial arenas where combatants are forced to fight and die for the entertainment of the wealthy and powerful. Owned by the vile sorceress Vareclea, the Silvestrem is a bloody stain on the continent, its influence reaching hundreds of miles in every direction. The masses often have two choices: work for the Silvestrem, or be forced to fight in the arenas themselves.

More information about Wild Assent can be found at the Lazy Squire Facebook page at https://www.facebook.com/LazySquireGames and the Wild Assent website at https://wildassent.com. A press kit can be found HERE.

About Lazy Squire Games

Lazy Squire Games has a small history of providing strong support to other companies for their Kickstarter endeavors, including the Starfinder Masterclass Miniatures and Sonic the Hedgehog: Battle Racers campaigns.

Rise of The Seekers

The days following Vareclea’s coup were marked by fear and bloodshed. Entire families were dragged from their homes by the Silvestrem guard, forced to fight in the arena, or bound to serve in the elf’s lavish residences. Within a week, the city of Protioch was no more; only the Silvestrem remained. Vareclea quickly realized her reach was limited, and if her aspirations were to be realized, she needed an army to take the capital.

Well acquainted with the underworld of her kingdom, Vareclea contacted the leader of a band of brigands operating out of the edge of the Wilds. Their leader, a pragmatic and ambitious man by the name of Kander, recognized Vareclea’s power and gladly joined her in her quest to murder the king. He began recruiting every scoundrel, criminal and villain he could find, until his army was unrivaled on the continent. He promised glory and riches to the starving and downtrodden, enlisting the victims of Vareclea’s greed to unwittingly do her bidding. For her part, Vareclea martialed her own forces of guards, assassins and monsters, then together she and Kander marched on Everan.

The siege took only three days. Word spread quickly that the king had fallen, his head planted firmly on a pike while his heirs burned alive in their keep. The surviving nobles prepared for the worst. They barricaded themselves in their castles and estates and waited for Vareclea to come for them. Instead the elf sorceress sent a messenger to each with an invitation, and tickets, to the Silvestrem’s next match. Some chose not to go. The ones who did, attended one of the arena’s greatest matches to date while their every desire was indulged. Vareclea ignored them entirely, instead choosing to scream at her gladiators with fury and glee. She did not tell the nobles their lives belonged to her. She did not declare herself queen. She never took a title greater than she already had, owner of the Silvestrem, because she did not need to. Her power on the continent was now without question. The nobles could fill the Silvestrem’s seats or their own graves. The choice was theirs, and their decision was unanimous.

As for Kander’s brigands, Vareclea had no desire for a standing army; she needed gladiators. Men, women and monsters now fell every week at the Silvestrem and the sorceress tasked Kander with refilling her dungeons with combatants. Kander saw an opportunity to position himself as the second most powerful person on the continent and thus the Seekers were born. Kander developed a strict code of conduct for the fledgling organization, ensuring that loyalty would be automatic for fear of reprisal from the rest of the group. Every Seeker was branded with a magical tattoo and their date of initiation. Each time a Seeker brings flesh to sell at the markets, be it man or beast, a new date is seared below the last. If the dates ever reach the Seeker’s wrist, they can retire with their wealth; nobility paid with the lives of others. If the last date is more than two years old, the Seeker becomes fair game for other Seekers, ensuring desperation would always drive the organization forward.

Early Seekers were true to their villainous roots, plaguing on the poor and the unarmed. They enslaved whoever they could find and sold them at the Silvestrem’s markets. However, Vareclea still desired creatures. So, Kander led an expedition, the first of many, into the Wilds, taking a hundred Seekers into the land of monsters. Fewer than 20 returned, but their cages were full and the owner of the Silvestrem was pleased. As the years passed, the number of people who were off limits to the Seekers began to outnumber the rest. Soon, expeditions into the Wilds became the only reliable source of new Gladiators. The next generation of Seekers began with this new normal as an allure of adventure and riches began to surround employment in the group.

It has been over 30 years since Vareclea killed King Oranak and four new Seekers have just left the Silvestrem in search of glory, gold, and one day, freedom. Their expedition into the Wilds will succeed or fail based on their individual skills and determination. They will either return victorious with monsters in tow, or disappear into the wilderness, another band of foolish souls claimed by the birthplace of the gods.

Character Creation: The Phoenix

Today we’d like to show the step-by-step process of creating a new character for Wild Assent! When deciding on the next addition to the world of Ralavar, we ask ourselves, “What does the gameplay need, how would that fit with the story we’re trying to tell and will the final result be an exciting addition to the game?” The answers to these questions are not always quick, but they sure can be fun!  Speaking of fun, making a Phoenix was an easy choice for us. We needed more support creatures for players to choose from and the Phoenix was a natural choice to create some unique and interesting mechanics. In addition, the Phoenix is a fairly popular creature, and it’s never a bad thing to add something to your game that people are already familiar with. For story, the Wilds is a vast continent of myth and legend and the Phoenix fits perfectly with the rest of its denizens. What’s more, its inherit trait of being unkillable allows for entertaining interactions with some of the more colorful characters in our world.

Now that we had our next creature, we needed to design it to fit its support role. We started working on its skills and stats for both the Arena and Hunt modes. Resurrection was a no-brainer, but leaving it at that would put the Phoenix in an odd damage-soaking role. To offset that, we gave it a reason to need the Resurrection with its Soothe ability, allowing it to heal at the cost of its own health. For the Hunt mode, we made the Phoenix uncapturable until Resurrection was burned, giving it longevity regardless of what the Seekers wanted to do with it. We had our starting point, so we began testing the Phoenix until its balance was where we felt it should be. Everything was coming along nicely, so we requested our illustrator to come up with a concept for the miniature as well as illustration for its creature card. The concept needed to not only look cool (and like the pre-existing creature we had chosen), but include details in line with the skills the Phoenix has in the game. This is the concept our illustrator came up with:

After we approved the concept, our illustrator was given the green light to continue with an illustration for the Phoenix, producing the image below.

At the same time, we sent the concept art to the sculptor to create a 3D sculpt based on the concept. For the Phoenix, the pose was already in the concept, so it was ready to be given digital life:

With the sculpt complete, we were ready for production. The 3D file was sent to our manufacturer for approval and then creation of a master model. After our approval of the master, mass production could begin. The Phoenix was finally in out of our heads and in our hands:

The miniature above is the same gamers will find in every box of Wild Assent! Its details are crisp, its pose dynamic and it looks every bit as awesome as creature of legend should. Miniature Painters have gotten a hold of the Phoenix, giving it the fiery paint job such a quality miniature deserves:

The Phoenix was fun to create from start to finish. Keep an eye out for the mythical firebird October 16th on Kickstarter when we launch our campaign for Wild Assent!

Lazy Squire Games to launch Wild Assent Kickstarter campaign on 16th of October

For Immediate Release
Monday, August 27, 2018
Press Inquiries: kickstarter@lazysquire.games
wildassent.com

HERNDON, Va., August 27, Lazy Squire Games (LSG) has announced it will launch its board game, Wild Assent, on Kickstarter on October 16th, 2018. LSG celebrated the announcement with the release of a Arena mode game trailer.

Wild Assent is a 1-4 player miniatures board game with exceptionally detailed miniatures and two distinct modes of play.

  • In the Arena mode, 2 or 4 player battle against one another in the gladiatorial arenas of the Silvestrem, each forming a team of monsters led by a customizable champion.
  • In the solo/co-op Hunt mode, 1-4 players must track the dangerous creatures of the Wilds, killing or capturing their prey as they attempt to bolster their encampment in order for their expedition to survive.

In the world of Wild Assent, society is built around the Silvestrem, a massive complex of gladiatorial arenas where combatants are forced to fight and die for the entertainment of the wealthy and powerful. Owned by the vile sorceress Vareclea, the Silvestrem is a bloody stain on the continent, its influence reaching hundreds of miles in every direction. The masses often have two choices: work for the Silvestrem, or be forced to fight in the arenas themselves.

More information about Wild Assent can be found at the Lazy Squire Facebook page at https://www.facebook.com/LazySquireGames and the Wild Assent website at https://wildassent.com. A press kit can be found HERE.

About Lazy Squire Games

Lazy Squire Games has a small history of providing strong support to other companies for their Kickstarter endeavors, including the Starfinder Masterclass Miniatures and Sonic the Hedgehog: Battle Racers campaigns.